FROM CRACK FOLDER, COPY THE TWO.EXE FILES AND PASTE IT TO 'C: Program Files Z3X Samsung SamsungToolPRO' THEN, RUN 'Z3X 24.3 Loader.exe' AN 'INFORMATION' BOX WILL APPEARE. HIT 'OK' RUN 'Copie de gsm-magic.exe' AND CLICK ON 'ENABLE' CLICK ON 'START LOADER', NOW THE SAMSUNG TOOL PRO WILL START. UNLOCK INSTRUCTIONS. Phone must be rooted!
Hey everybody, I am by no means an expert with this mod. However, I've been using it almost since the beginning. I am willing to help out (and hopefully others will as well), if you have any questions or need any help in using it. Start off by downloading everything at MTS.
Can we post links? If not then just search for the title. Deaderpool has changed the way his mod works and now you just unzip everything and stick it in your mods folder. Launch your game so that the all important MCSettings.cfg file is generated. Exit after you've gone into a save, you don't need to load a Sim. Just going to the world screen will suffice. Copy/paste that original file somewhere safe so you can revert to it if you mess up or want to change something.
The beauty of this mod is that you can just delete this file and it will make a new one. Now, you will open that mcsettings.cfg file and start editing. At the mod page, if you click under each tab there are explanations for everything. It's not worded very simply but I can try and help you all understand what it means. This is what mine looks like (updated 11/9/15), Deaderpool recommends that the in-game computer is used to do these settings. I prefer rewriting the file, myself.
There is a woohoo add-on that changes the rating of the game so we will not discuss that here. Click to expand.You can edit using the in-game cheat command. However, I am firm follower of 'work smarter and not harder' so I prefer to find the shortest and easiest route to do something. And a little tip: Keep a copy of your edited MCSettings.cfg file somewhere outside your EA folder. The reason for this that when Deaderpool updates any component of his mod (and he will because he's great with keeping it updated and tweaking to improve things), there may be some new lines added to it. I will delete all his stuff out of my mods folder (including the MCSettings.cfg file). Then copy/paste all the new files and launch the game to generate a new MCSettings.cfg.
Then just open up the old one that I kept a copy of somewhere else. Make the changes to the new one (because I can't remember all my settings and it's easier this way) and look to see what has been added. If I notice anything new then I just pop over to MTS and read the description of that line and what it does. Then I decide what parameters I want to give it. It all sounds terribly complicated and intimidating but it really isn't once you figure out how to use it. What I really like about his latest version is that I can control game culling and I can randomize visiting Sims, those were nice additions.
Click to expand.That would be handled by the careers module but I don't think it does right now. You can only select if the game will give your played Sims new careers or change their careers. A good thing for rotational players who don't like going back to an old played household to discover that the game turned their level 10 doctor into a level 3 athlete. Double checked on the write up at MTS. McCmdCentercareer Currently, the career module only contains a single setting and is really only intended to work-around the way that the Sims 4 core-script will assign career jobs to households marked 'Played Households' if they are not the active household.
Settings in mcsettings.cfg CareerFillCareerInactiveOnly When assigning careers to Sims, if this is true then any household marked 'Played' will be bypassed by the Sims 4 career-assignment process. False CareerAdultEmploymentRange Minimum and Maximum percent ranges of YA/A employment in your world. Values are separated by a comma. 70,80 CareerElderEmploymentRange Minimum and Maximum percent ranges of Elder employment in your world. Values are separated by a comma. 40,50 CareerTeenEmploymentRange Minimum and Maximum precent ranges of Teen employment in your world. Values are separated by a comma.
There have been many new things added to MC Command Center. So, if you have the mod. Then be sure to get the updates.
Here is something that I found today (it's been there for a while but somehow I missed it). If you want to keep track of your population or are curious about how many 'hidden' Sims your game has created, then type in the below command. CTRL+Shift+C to open the command window Then you type in getpop h (to get the hidden total) getpop p (to get the pregnancy total) getpop a (to get the alien total) get-pop b (to get the basic population total). Displays the total number of Sims in the console. Additional details are available through the log file using the optional populationtype arguments, which can be delimited by a space for multiple choices. Valid flags are: 'b'-Basic output, only the summary details will be printed in the log file (if this is set, everything else is ignored), 'h'-Includes names of hidden Sims in the log output, 'p'-Includes names of pregnant Sims in the log output, 'a'-Includes names of alien Sims in the log output, 'm'-Includes names of married Sims in the log output, 'f'-Include marks and flags in the log output (this always happened in previous versions).
There have been many new things added to MC Command Center. So, if you have the mod.
Then be sure to get the updates. Here is something that I found today (it's been there for a while but somehow i missed it). If you want to keep track of your population or are curious about how many 'hidden' Sims your game has created, then type in the below command. CTRL+Shift+C to open the command window Then you type in getpop h (to get the hidden total) getpop p (to get the pregnancy total) getpop a (to get the alien total) get-pop b (to get the basic population total) You can also just type in mchelp into the command window.Hidden Sims are those that are created by the game to fill active career roles. They do not show up in the unplayed bin in world management. They are a negative hit on your total allowed population.
I hate them, personally since we can't get rid and they affect the population total. Click to expand.There are some additions, so you will need to make the changes if you want to use anything other than the defaults. What I do (you probably know most of this but doing it this way for anybody reading who doesn't):.Copy/Paste my Saves folder somewhere safe (include your mods/tray/screenshots if you have anything in them.
Just a precaution in case something goes wrong).Move my current mcsettings.cfg file to my desktop.Delete all the MC Command Center files in my mods folder.Delete the localthumbcache.package file.Put in all the new MC Command Center files, launch the game so a new mcsettings.cfg file is generated.Open the old mcsettings.cfg file and minimize it.Open the new mcsettings.cfg file and minimize it (so they are side by side).Go down the list comparing them side by side and make the changes. Soon as I see something new? I go over to MTS and check to see what it is and what I want it on.Once done, do a saveas and select 'all'. This allows you to save over the.cfg file. Not doing this step will save this as a.txt file and make it useless.
One final note: Always read the update notes to make sure there won't be a conflict with one of your existing mods. I had one that had Sims be in au natural in the sauna. This is now part of the 'additional' flavor of this mod. So, I removed that other mod just to be safe.