Mirror’s Edge Catalyst is an upcoming action-adventure platform video game developed by EA Digital Illusions CE and published by Electronic Arts. It is a follow-up to 2008’s Mirror’s Edge and will revolve around Faith’s past. Mirror’s Edge 2 – XBOX ONE. By Torrents Games. Posted on July 24, 2015. A version of Mirror's Edge for the iPhone and iPod Touch was announced on December 2, 2009. It is a side-scrolling game with 3D graphics, featuring 14 levels and dynamic camera angles, and was scheduled for release in January 2010.
. WW: July 13, 2012, Mode(s) Mirror's Edge is a first-person video game developed by and published. The game was announced in July 2007, and was released for the and in November 2008. A version was released on January 13, 2009. Mirror's Edge is powered by, with the addition of a new lighting solution, developed by in association with DICE. Mirror's Edge is set in a quasi-futuristic society, in which a network of 'runners', including the main character, act as couriers to transmit messages while evading government surveillance.
![Mirror Mirror](/uploads/1/2/5/4/125425491/297129003.jpg)
In the style of a three-dimensional, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired. The game has a brightly colored, style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment.
This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen. Mirror's Edge has received positive reviews, with the PC version garnering a aggregated score of 81. The game's uniqueness and its expansive environments have received praise, while criticism has centred on its weakness of plot, trial and error gameplay, and short length. The game won the for Adventure Game of the Year. A featuring remixes of the final credits song 'Still Alive' by Swedish singer was also released.
A mobile game, also titled Mirror's Edge, was released for on April 1, 2010, and for the on September 2, 2010. The mobile game was ported to on July 13, 2012, with an initial exclusivity period for owners of phones. A prequel, was officially announced at the and released on June 7, 2016. Mirror's Edge features a realistic, with the character's limbs visible during. In Mirror's Edge, the player controls the protagonist, Faith, from a first-person perspective as she is challenged to navigate across a gleaming city by jumping between rooftops, running across walls, and gaining access to buildings through ventilation shafts.
This is accomplished by use of techniques and movements inspired by the discipline of. According to Owen O'Brien, Mirror's Edge aims to 'convey. strain and physical contact with the environment', with the goal of allowing a freedom of movement previously unseen in the first-person genre. In order to achieve this, camera movement pays more attention to character movement. For example, as Faith's speed builds up while running, the rate at which the camera bobs up and down increases as well.
When a roll is executed, the camera spins with the character. Faith's arms, legs, and torso are prominent and their visibility is used to convey movement and momentum. The character's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps. In gameplay, the character's becomes an asset.
The player must attempt to conserve it through fluidity of physical actions, encouraging the creation of chains of moves. If Faith does not have the momentum required to traverse an object, she will fall off or short of it. Controls are simplified by being context-sensitive; the 'upwards movement' button will cause Faith to traverse an obstacle by passing over it (i.e., by jumping, vaulting, climbing, or grabbing set pieces like ) while the 'downwards movement' button will cause her to perform other manoeuvres like sliding, rolling, or crouching. To assist the player in creating these chains of moves, the game employs a system called 'Runner Vision', which emphasizes environmental pieces useful for progression. Certain pipes, ramps, and doors are highlighted in as Faith approaches, allowing the player to instantly recognize paths and escape routes. Further along in the game, the number of these visual hints is reduced to only the end goal, and the player can opt to turn off this hint system entirely.
It is also used to create puzzles in which the player must figure out how to combine the highlighted set pieces into a chain of moves in order to reach the target. Another means of assistance to the player is a system called 'Reaction Time', a form of activated by the player, slowing down time and allowing the player to plan and time their next move without losing momentum or tactical advantage. The player character can hold weapons, but O'Brien stressed that 'this is an action adventure. We're not positioning this as a shooter – the focus isn't on the gun, it's on the person.' Gameplay in Mirror's Edge focuses on finding the best route through the game's environments while combat takes a secondary role.
Completing the game without shooting a single enemy unlocks an achievement for the player. Consequently, guns may be obtained by disarming an enemy, but when the magazine is empty, it will need to be discarded. Additionally, carrying a weapon slows Faith down; the heavier the gun, the more it hinders her movement.
This introduces an element of strategy in determining when to trade agility for short-term firepower. Along with the campaign mode, Mirror's Edge features a mode, where the player must try to complete one of a set of special maps in the shortest amount of time. Best times can be uploaded to online leaderboards, where players can also download of other players to compete against.
The maps are unlocked by playing through the campaign mode. According to producer Tom Ferrer, the time trial portions of Mirror's Edge are 'bite-sized and short so you can grind them and play them and get faster and faster. It's not like playing an entire level.' The mobile phone port includes many parkour moves from the PC and console versions, however, the perspective is shifted from first person to third person. The game does not feature cutscenes, and the plot is explained with scrolling text in between levels. The iOS version has since been removed from the app store due to problems with the game on iOS 8. Plot Setting Mirror's Edge takes place in a 'utopian' city where life is comfortable and crime almost non-existent.
But the city's state of bliss is the achievement of a domineering and which, controls the media, spies on its citizens and has policies which include the outright prohibition of. The City also operates and runs on a. Eighteen years before the events of the game, they had opened fire on a protest against their rule, killing many civilians. As the story begins the mayoral elections are near and a new candidate, Robert Pope, is challenging the incumbent Mayor Callaghan on a platform of. Themes According to senior producer Owen O'Brien, 'Mirror's Edge asks how much of your are you willing to give up for a comfortable life. It's not one girl against this dictatorship.
It's more subtle than that.' American TV series and film spin-off were cited by O'Brien as inspirations.
'Our other theme is you can't force other people to live by your rules and your society, even if your society is better,' he said. 'In Serenity The Operative actually says, 'This is not an evil empire. We just don't understand why you don't want to be part of our happy club.'
Obviously they take it too far, and that's kind of what happens in our game as well.' Writer Rhianna Pratchett has said that the game's story examined why citizens would accept a life in a society where their personal choices were very limited. It also looked at reasons people might have for attempting to live outside the system and what could result from this. The society portrayed in the game was somewhere between what described as an 'anti-utopia' and a Nanny State. Characters. The art direction grew out of the gameplay. We wanted to give people a sense of the world very quickly and move through it very quickly.
We initially stripped out all of the colors and then just put in red to guide people to objectives. I wanted a game where I could look at a screenshot and say, 'Hey, that's Mirror's Edge.' Owen O'Brien Mirror's Edge has a distinct visual style, with the outdoor environments predominantly featuring and distinctively lacking in (for example, trees and foliage would appear completely white instead of in their natural colours), punctuated by deliberate use of strong. According to Senior Producer Owen O'Brien, the stylistic choice allows the player to focus on the Runner Vision guidance, as well as serving as a; the colours become less saturated as Faith starts to take damage. Because development of Mirror's Edge began before DICE's own was completed, the game uses 's Unreal Engine 3. A called ' was developed for the Unreal Engine by in association with DICE.
The new software would accentuate the different art style of Mirror's Edge, by allowing for the reflection of colours as well as light. In order to address the issue of associated with the free movement of the camera in first-person view, a small was placed in the centre of the screen. The reticle serves as an aiming and focal point, preventing dizziness in similar fashion to the dance technique called. Aside from this reticle (which can be hidden by the player), no exists in the game. The for Mirror's Edge, consisting of the game's chapter, was released via the on October 30, 2008, followed by the on October 31.
On November 7, 2008, DICE announced that Mirror's Edge had achieved, and PS3 and Xbox 360 versions would be shipping to retailers on November 13. On January 16, 2009, a version of the game was released. The PC version features support for 's, adding detail and physics to glass, smoke and soft materials.
The game includes the v7.x (activation based) software, unless bought from. The game was at the centre of EA's, a California-based development studio. Is not related to beyond the licensing of its trademark. In September 2009, EA petitioned to have Edge Games' trademarks cancelled, alleging continued threats of legal action., president of Edge Games, responded by accusing EA of engaging Edge Games in settlement talks as a 'play for time'. Langdell's company claimed true legal ownership of the phrase 'Mirror's Edge' among other variations of 'Edge'.
After a court found that Edge Games' claims were 'suspect', the company settled with EA and surrendered many of its trademarks. Marketing campaign Buyers who pre-ordered Mirror's Edge at received a code that unlocked a time trial portion of the demo, as well as a Mirror's Edge-themed. A time trial code was also included in preorders, along with a yellow 'Runner Bag' resembling the used in the game. Preorders from UK retailer included a Mirror's Edge-edition t-shirt. The game could also be bought through the Electronic Arts website, where a package deal with a red messenger bag was available.
The bag featured the game's logo on the outside, while the inside featured a portrait of Faith. Comics During 2008, DICE announced it would create a limited-run adaptation of the game together with division. The six-issue comic is drawn by and written.
Soundtrack. Main article: In May, the Mirror's Edge Original Videogame Score was released in online-only form. The album was composed by Swedish electronic musician, also known as Solar Fields, who stated that 'the music should reflect the environment, the story, the gameplay and Faith's mood' and that the soundtrack is a mixture of electronic and ambient music. On October 7, 2008, EA announced the release of a remix album featuring the Mirror's Edge theme song 'Still Alive' by musician. Contributing artists included,. Although 'Still Alive' is also the name of the closing credits song of 2007 game, the two tracks are unrelated. The album, titled Still Alive – the Remixes, was released on November 11, 2008.
The album was included free in the standard game in later releases for some platforms. Reception Reception Aggregate score Aggregator Score 81/100 (PC) 79/100 (X360) 79/100 (PS3) Review scores Publication Score A− 9/10 5/10 A−, B+, B 8/10 8/10 7/10 (Xbox 360) 8.5/10 (PC) 8.3/10 (PS3) 9.5/10 Awards Publication Award Won - Adventure Game of the Year; Nominated - Outstanding Achievement in Art Direction Nominated - Best Action Adventure Game Mirror's Edge has received mostly positive reviews, with score aggregator reporting scores of 81/100 for the PC version and 79/100 for the PlayStation 3 and Xbox 360 versions. Gave the game 9.5 out of 10, praising its 'brilliant sense of motion and gameplay'. Awarded it 9 out of 10, while gave it 8.3 out of 10. Was also positive, calling it 'A brilliant and unique experience, even if the small shooting parts aren't quite up to scratch.' Awarded the game 8.3 out of 10, calling it a 'thrilling and stylish venture', but 'the first chapter of a franchise that's still finding its feet.'
Praised the immersive gameplay environments, but criticised the inconsistency of gameplay speed. Ian Bogost of commended the game for being unconventional, calling it 'a shooter that makes you hate to shoot'. Instead of pre-rendered or live-action cutscenes, Mirror's Edge uses animated sequences to move its story along. Reviewers were divided in their opinions about this stylistic choice. Gave the game 5 out of 10, stating that the levels felt contrived and that there was no true freedom through the levels, merely multiple preordained paths.
Noted the game's short length, and many reviews criticised the ' nature of the play. Despite giving the game a score of 8 out of 10, dismissed the storyline as rambling, adding that ' Mirror's Edge is going to divide audiences down the middle. Some will be able to overlook the gaping flaws, but others will never appreciate its moments of brilliance, and both positions are justifiable. ' Other issues raised were the stylistic choice of animated, and the 'cramped' feel of some of the levels. The developers initially projected a total of three million copies of Mirror's Edge to be sold, but in February 2009, Electronic Arts reported sales of over one million.
According to an October 2010 court document pertaining to the legal conflict between EA and (see ), Mirror's Edge has sold more than two million copies worldwide, with more than 750,000 of those copies having been sold in North America. The -compatible version of the game has sold more than 37,000 copies. In June 2013, the executive vice president of the EA Games revealed the game has sold 'about 2.5 million units'.
The time-trial maps feature a 'more abstract aesthetic' than the main game. On December 4, 2008, EA announced the creation of seven all-new time trial maps for Mirror's Edge, slated for release in January 2009. According to Owen O'Brien, Senior Producer for DICE, “The freedom of movement and control in first person has been the most popular aspect of Mirror's Edge so we decided to distill these down to their purest form for this map pack. We deliberately chose a more abstract that is still within our distinctive art style and then focused on flow and gameplay to create an experience and challenge very different from the main game.” In January 2009, the release date was specified as January 29. The release was delayed until February 19, 2009, when the ' Time Trial Map Pack' was made available as downloadable content for the Xbox 360, PlayStation 3 and PC. An eighth map is available exclusively for the PlayStation 3 version of the game. A interpretation of Mirror's Edge titled Mirror's Edge 2D was released by Electronic Arts in conjunction with independent developer Borne Games.
The game is similar to and uses the modified engine of Borne's popular game. A one-level beta was released on November 11, 2008, with an expanded three-level beta released on February 24, 2009. The developer's site states that 'the full Mirror's Edge 2D has been released, but we're still in beta.' A version of Mirror's Edge for the and was announced on December 2, 2009. It is a with 3D graphics, featuring 14 levels and dynamic camera angles, and was scheduled for release in January 2010. It was then later revealed that the iPhone and iPod Touch versions were pushed back to an April release. EA Mobile released Mirror's Edge for iPhone and iPod touch on September 1, 2010.
An version was released on April 1, 2010. The game was also ported to in 2012.
Mirror's Edge Catalyst. Main article: A second game was revealed at the Electronic Arts' press event at the to be released on, and at an undetermined time. The game is a prequel to Mirror's Edge, showcasing the origins of Faith, and uses the newer engine. Electronic Arts stated that the game is an 'open-world action adventure'. According to DICE's general manager Karl Magnus Troedsson, the prequel has combat mechanics that are more refined than those in the first game. In January 2014, writer had announced on that neither she nor any other members of the first game's writing team would be involved with the new game's development. Some early developments of the game were featured at the.
On June 8, 2015, EA filed a trademark for the upcoming Mirror's Edge game Mirror's Edge: Catalyst which was later confirmed as the game's title the next day on June 9. At Gamescom 2015 it was revealed that it is a reboot of the Mirror's Edge franchise.
Mirror's Edge Catalyst was released June 2016. In other media In May 2016, announced that they are producing a TV show based on the Mirror's Edge franchise. The art style of Mirror's Edge has been a major inspiration for the implementation of in the open source video game. References.
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